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Monday, April 8, 2013

The Effect of Violent Online Games on Teenagers in Hong Kong.

Introduction

Teenagers violence is one of the biggest problems facing our society in the smart millennium. There are many reasons behind and many peck blame that it is mostly due to the overload of violent quides media. Many researches have been done on this topic exhausting to answer this question. Contributing factors to the problem include violent television receiver programs, movies, comics and online video games [Chilton: 1999]. A recent research done by four national American health organizations namely American Medical stand, American Academy of Pediatrics, American Psychological Association and American Academy of Child and Adolescent Psychiatry, has also already concluded that there exist a direct intimacy between violence in media and violence on teenagers (Vermaakgeweld lei tot meer aggressie: 2000). In this paper, the emphasis will fall on violent online games, as a form of electronic mass media, and the influence on teenagers.

Definition of Media Violence

It is hard to measure and define media violence, though many researches had been done on this. There exist variations between people, as what one person considers violent contentedness, another may not. In addition, how one is affected by violent content will also vary from different people.

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Some experts who excision violence in television programming, such as George Gerbner of temple University, define violence as the act (or threat) of injuring or violent death someone, independent of the method used or the surrounding condition (Research on the Effects of Media Violence: No Date). Media violence is indeed defined as distributing ideas about any action which intrudes distressingly or harm goody into the physical, psychological or social benefit of people or groups though the means of media. Online games, as a form of electronic mass media, it is postulated that these games invite players to engage viscerally with the action, to disengage the critical faculties and...

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